Finally made it! This episode begins the laborious task of establishing 5-ring game play.
The slide for 4-Ring game play holds 89 layers. That many layers each with their own game piece objects caused as much as a half second latency when published. Everything works just fine, but when dragging a ring object to a drop target the ring itself doesn’t move until well after action is complete. Not the best user experience.
While this is a major concern going into building 5-ring game play, I have an idea to split Tower B and Tower C game plays onto their own slides.
For this level there are 31 minimum moves to win. For 3-Ring game play the total number of layers on that slide including both Towers and alternate play layers is 32, and that experience is right on the edge a slight delay in moving ring objects.
The logic then, is to build 5-ring game play Tower B win on one slide (32 layers including win layers) and Tower C on another slide. And yet another slide for Tower B alternate moves and one for Tower C alternate moves. Finally, a starter slide.
Essentially, a Scene with 5 slides. Check Episode 25 to see the new framework.
September 29, 2017 FACEBOOK LIVE BROADCAST VIDEO:
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Episode 24 – Sep 29, 2017 – YOU ARE HERE