Excellent Episode 2! We accomplished a lot more by establishing some naming conventions and refining the pattern of game play. I established initial names for the Drag items, Drop targets and Variables I think we’ll need to get started to building the basic prototype.
Then established an initial set of True/False variables I need for conditional evaluations, plus one variable to count the number of plays or moves.
After setting up naming conventions for the assets (game pieces), I wrote up “pseudo code” on what I think the game play triggers will be.
Thinking through all the potential moves a user can play, I need to leverage the condition statements on triggers in Storyline. I do this by writing out statements to help me think through how to set up the triggers.
DESIGN SKETCH:
About 45 minutes into the broadcast I used the Adobe Capture app to create a five-color pallet – using a black & white photo of my grand babies who visited the day before. The color pallet is now officially named, “Grandbabies Grey Tones.”
With Adobe Capture and the Creative Cloud (CC) subscription the color pallet goes right into the CC Library ready for use when I open Adobe Illustrator.
The below graphic is after the broadcast where I cleaned up and added a few more details to the initial prototype assets I’ll need.
AUGUST 08, 2017 FACEBOOK LIVE BROADCAST VIDEO:
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Episode 02 – Aug 08, 2017 – YOU ARE HERE