Join me at NuggetHead Studioz Facebook Page as I go live re-imaging the Tower of Hanoi puzzle game and then develop in Articulate Storyline. Check out this video: I teach design processes and workflows using Articulate Storyline and to keep relevant I often challenge myself to see if I can … [Read more...]
How to Make a Star Wars BB-8 in PowerPoint
I use PowerPoint more for graphics than anything else. My BB-8 droid was beeping at me more than normal the other day. In my geeky wandering thoughts I figured he was telling me I should make a graphic of him and animate him across the screen. In PowerPoint. I had some time in-between tasks, so … [Read more...]
#Lifehack – USB Headphone storage
Inspiration can strike at anytime. Inspiration struck me when I was preparing to recycle old prescription bottles. 10 minutes later a lingering problem was solved! I invested $30 about 4 years ago into a set of Logitech headphones and they're still going strong. USB Headphones are not the easiest … [Read more...]
Lesson II, Part II: Making your own Custom Articulate Player
In review of Lesson I, we talked about the project and setting up the tools needed. In Lesson II, Part I we learned how to build the skin’s interface. In this lesson we’re going to have some fun building the buttons. It's a bit long, so sit back and take your time.We’ll be building all the graphic … [Read more...]
Lesson II, Part I: Making your own Custom Articulate Player
In this lesson, we’re going to learn how to build the graphics for the skin of your player. The ‘skin’ of the player is all the look & feel pieces and parts of the final player. However, after deliberating with myself I asked, “Self, this should be two parts.” Due to the length of this post and … [Read more...]
Lesson I: Making your own Custom Articulate Player
To kick things off, a note on the words: “Player” and “Skin”. Some refer to it as the Articulate Presenter Community Player while others refer to it as a Skin. In my view, it really is both! The “Player” is all the mechanics, coding, and interactivity you develop, whereas the “Skin” is your custom … [Read more...]